Plus compatibility patches, maintenance and optimization.
I'm josda. I build modpacks; I got fed up with mods dying off on old versions, so I started porting them myself.
Forge 1.20.1 is what I do best, and where I'm quickest. I move mods up a version or down a version, and work across Forge, Fabric and NeoForge. I check the licence first and boot-test every build before it's released, and I always give a fixed written quote before you pay anything.
Fastest way to reach me: my Discord or email
Quotes are free, and there's nothing to pay until we've agreed the scope and price in writing. I usually reply the same day.
Built for Minecraft. All names and logos belong to their owners. Modwright is an independent service, not affiliated with or endorsed by Mojang, Forge, Fabric, NeoForge, CurseForge, Modrinth or BuiltByBit.
Pick what you need and the ballpark updates as you go. It also writes a summary you can paste straight into a message, and I confirm the exact price once I've actually seen the mod.
Prefer to just talk? Message me on Discord or email.
Forge 1.20.1 is my lowest rate because it sits just below every recent version wall, so it's where I'm fastest. Anything harder is priced by the real work it adds, not some made-up percentage.
A newer mod (1.21+) your pack needs running on something older like Forge 1.20.1. That means porting the items, blocks, mechanics and textures across. Backporting a mod to Forge 1.20.1 is the job I do most, so it's my lowest rate.
An old or abandoned mod you love, stuck on 1.12 / 1.16 / 1.18, that you want running on a modern version. It's the hardest kind of port, which is exactly why most porters won't take it. The price scales with how many version walls it has to cross.
Moving a mod between Fabric, NeoForge and Forge. Forge↔NeoForge is light work, but porting a Fabric mod to Forge is close to a rewrite because the events, registries and mixins are all different. It's priced to match.
Getting mods to coexist: two native mods, a ported one alongside a native one, mobs spawning across mods, or a conflict that breaks a feature. This works even for closed-source mods, and it ships as a publishable add-on.
A mod that broke after an update: failing mixins, crashes, dependency or mapping breaks, deprecated APIs. I track down the fault and get it loading clean again on your version.
A mod or pack that eats TPS and FPS. I profile the hot paths and bring the cost down: async work, caching, smarter ticking, lighter worldgen. It ends up running leaner without changing what it actually does.
It's all done in writing, async, no calls. The price is locked before I start, so there's nothing to surprise you halfway through.
Message the mod link and what you need. Open-source or licensed, both work. Use the estimator to pre-fill the details.
I look over the mod and reply with a fixed price and a timeline. No hourly billing, and no scope creep once we've agreed.
We lock the scope and price in writing. On bigger jobs a 50% deposit starts the work; smaller jobs can pay on delivery. BuiltByBit escrow is coming soon for added peace of mind.
Every job gets its own timeline, agreed in writing before I touch anything. Each mod is different, so I won't promise a deadline I can't keep. Textures and assets are always included.
You receive and test the .jar. Final payment before release. Scope bugs are free to fix for 30 days. Open-source ports get published with author credit.
These are starting points. Tell me about your mod on Discord or by email and you get one fixed price for the whole job, agreed in writing before I begin. No hourly billing, no surprise add-ons.
Built for clarity: one fixed price agreed in writing before I start, and you see the working build before final payment.
Reviving an old mod, converting Fabric to Forge, or private closed-source work? Those are quoted as one flat number for your specific mod, never a stack of surcharges. Open a ticket or email me the mod and you get a single fixed price before I start.
Worked example. A medium backport to Forge 1.20.1, open-source, lands around $65. Most first jobs land between $20 and $120. Bigger revivals and Fabric→Forge rewrites are quoted per job, so you always get one number up front.
There's no team and nothing gets outsourced. The person who takes your commission is the person who writes and debugs every line of it.
Like a lot of pack builders, I spent years waiting on mods that never got updated. Eventually I started porting them myself, and after enough of them on Forge 1.20.1 I know the API cold: the event handlers, the Gradle quirks, the mapping gaps between versions. Most of the people who write to me run a private SMP with friends, or keep a modpack alive that one dead mod is holding hostage.
I started doing this for other people because the market has a hole in the middle. The established devs won't touch small commissions, and the cheap shops skip the licence work until a DMCA takedown lands on your CurseForge account. So I quote a fixed price, check the licence first, and put everything all in writing.
You don't have to take that on trust: the scope and price are agreed in writing first, the licence is checked before I quote, and you see the working build before you make final payment.
Everything's in writing and async. Discord is the fastest way to reach me (email works too): message me or build your request in the estimator above, and you'll have a fixed quote in writing, usually within a day. BuiltByBit escrow is coming soon.
Message me or open a ticket on my server. Drop the mod link and what you need, and we scope it together. This is where I'm quickest to reply.
discord.gg/EV8F84fheJPrefer email? Send the mod link and what you want done, or just the estimator summary, and I'll reply within a day.
modwrightstudios@gmail.comEscrow via BuiltByBit is coming soon. For now, we agree the scope and price in writing, and you see the working build before final payment.
Written and async, on Discord or email. I usually reply the same day. I take two commissions at a time, so the queue stays short and every job gets my full attention.
Most devs in this space ignore licensing. I don't, because a DMCA takedown or account ban hits your account harder than it hits me.
Open-source mods (MIT · Apache · LGPL), mods with written permission, and compatibility add-ons (my own code, depending on mods you install yourself) get published to CurseForge & Modrinth, with full credit to the original authors.
Most requested mods are closed-source. You bring one you have the right to use; I modify it for you and deliver privately, to you only, never published. You pay for my time, not for redistribution.
Publicly redistribute a closed-source (All Rights Reserved) mod without written permission from the author. I don't bend on this. It's what keeps your accounts safe from takedowns and bans.
Service. Modwright provides Minecraft mod commission work: porting, backporting, reviving, loader conversion, compatibility patches, maintenance and optimization, all carried out by one developer.
Quotes & pricing. The estimator gives a non-binding ballpark. The final price is fixed and agreed in writing before any work begins. A deposit may be requested for larger jobs; a $20 minimum applies.
Payment. Through Wise or PayPal, or BuiltByBit escrow where available, as agreed. With escrow, funds release on delivery.
Delivery & timelines. You receive a working, boot-tested build. Timelines are honest estimates, not promises, and I don't commit to hard deadlines.
Scope & corrections. The deliverable is the working build described in our written agreement, which you review before final payment. If a bug inside that agreed scope shows up within 30 days of delivery, I fix it at no charge; where a correction is not possible, I refund the affected amount. After 30 days, or for breakage caused by Minecraft updates, other mods, server setup, or changes beyond the agreed scope, fixes are quoted as maintenance work.
Your responsibilities. You must have the right to commission work on the mod you submit: it's open-source, your own, or you have the author's permission. You are responsible for how you use the delivered files.
Rights & redistribution. You pay for my time, not for distribution rights. Closed-source (ARR) work is delivered privately to you only and is never published. I will not publicly redistribute an ARR mod without the author's written permission.
Liability. Work is provided "as is." To the extent permitted by law, I am not liable for indirect or consequential damages, and total liability is limited to the amount paid for the job in question.
Changes. These terms may be updated; the version shown here when you commission applies.
Plain-language summary for a small commission service, not formal legal advice. Last updated June 2026.
Short version: this is a static page with no accounts and no tracking cookies. I only ever see what you choose to send me.
What I collect. Only the information you include when you contact me: your email address and the commission details you provide. The price estimator runs entirely in your browser; nothing you enter there leaves your device until you click to email it.
How I use it. Solely to reply to you and carry out the work you ask for. I never sell, rent, or share your information.
Third parties. If you pay, the payment runs through your chosen provider (BuiltByBit, Wise, etc.) under their own policies. Email is handled through Gmail.
Analytics. I don't use tracking cookies. If I ever add analytics, it'll be cookieless and won't collect personal data.
Retention & your choices. I keep commission correspondence only as long as needed for the work and records, and you can ask me to delete your data at any time.
Questions? Email modwrightstudios@gmail.com. Last updated June 2026.
Mods. I only work on mods you have the right to modify: open-source, your own, or with the author's permission. Open-source ports I publish keep the original licence and credit the original author; closed-source work stays private.
This website. Design, copy and graphics are original work © Modwright. Illustrations and icons are hand-built inline SVG; no third-party images are used.
Fonts. "Space Grotesk" is used under the SIL Open Font License.
Trademarks. Minecraft is a trademark of Mojang Studios. Forge, NeoForge, Fabric, CurseForge, Modrinth and BuiltByBit belong to their respective owners. Their names are used here for identification only. This is an independent service with no affiliation or endorsement.
Last updated June 2026.